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Alan Wake. AI generated image.

Random: Alan Wake

Hey, fellow comic enthusiasts! Buckle up, because I’ve got something on my mind that’s a bit off the usual ink-and-paper track. Grab your favorite console controller, because today, we’re taking a detour into the realm of video games.

Now, I know this might seem like an unexpected turn, but bear with me. You see, I just got my hands on Alan Wake 2! Because I am a huge fan of video games. I have been since I was 5 years old and first played the Atari 2600 (yes, I’m THAT old). Plus, I love me some Alan Wake. But before diving headfirst into the sequel, I decided to stroll down memory lane with the remastered version of Alan Wake 1. Oh boy, what a trip!

The Alan Wake Series, with all its quirks, is a testament to the power of weaving a gripping narrative. It’s a reminder that, just like in comics, the heart of a good story transcends the medium.

Alan Wake 1 Remastered

The story is wild and crazy, way more than I remembered from my first play through. I’m a sucker for these murky, hard-boiled tales that sprinkle in a bit of atmospheric dread and a pinch of insanity. It’s the perfect recipe for a captivating narrative. Unfortunately, the story can be a tad wonky and elusive, making it a challenge to follow at times. Maybe that’s part of its charm, who knows?

Now, let’s address the elephant in the room – the visuals. Despite the ‘remastered’ tag, it’s like trying to figure out what exactly got a makeover. Daytime scenes and non-Taken elements – they look, well, not so remastered. Don’t get me wrong; it’s still a fantastic game, but it feels a bit like a relic in the age of game remakes, where titles are given a shiny new coat of pixels. I can’t help but wish they’d given Alan Wake the remake treatment (not ‘remaster’ treatment), considering the technological leaps we’ve witnessed since its initial release. But you know what? Despite its age, it still packs a punch creatively. The wooded small town setting, the heart-pounding flashlight chases, the intense battles against the encroaching darkness, and the story that’s almost brilliant in its incoherence – it all adds up to an atmospheric experience that’s like a love letter to the Twilight Zone. (*Curiosity led me to check out Alan Wake’s American Nightmare, which, surprisingly, wasn’t remastered. Lo and behold, the remaster is MUCH better looking. I didn’t realize how much time had passed since these games first hit the scene.)

Alan Wake. AI generated image.
Alan Wake – Claymation Edition

Now, let’s shift gears and talk gameplay – the meat and potatoes of any video game. Despite the visual wrinkles, the gameplay of Alan Wake 1 stands the test of time. There’s something immensely satisfying about shining your light on the encroaching darkness. It’s not just a gameplay gimmick; it’s a narrative stroke of genius. Most games have you creep through dark spots, but here, in the  shadowy corners of Alan Wake’s world, it’s essential to wield that light against the lurking baddies. It adds a layer of tension that many games miss out on.

Alan Wake Remastered

And let’s take a moment to applaud Remedy, the masterminds behind this gem. They’ve always been the cool kids in the gaming playground, introducing mechanics that are not just fun but also redefine how we experience games. Remember the Max Payne series with its groundbreaking ‘bullet time’? Iconic. Control, with its mind-bending physics experiments? Mind-blowing. Even Quantum Break, with its time-manipulating narrative? A very cool experiment indeed. Remedy consistently pushes the boundaries of gaming, and Alan Wake is no exception.

And guess what. Just a few days ago, I wrapped up the nostalgic journey that is Alan Wake 1. And now? Drumroll, please. I’ve ventured into the realms of Alan Wake 2, and let me tell you, it’s a rollercoaster of awesomeness!

Alan Wake 2

Let’s kick things off with the visuals. Picture this: stellar, mind-blowing graphics that make you question if your eyes are playing tricks on you. If only the remaster of the first game had received the same visual love! The landscapes, the characters, every pixel is a feast for the eyes. It’s like they cranked the visual dial up to eleven, and I’m here for it. A word of advice to game developers everywhere – take note from Alan Wake 2; this is how you make a game visually stunning.

Now, let’s dive into the heart of any game – the story. Alan Wake 2 takes a darker turn, and I am loving it! It’s like the creators took the gloominess of the first and turned it up  five notches. The narrative feels more fleshed out, the worlds you explore are captivating, and the characters you encounter are a league above. It’s like stepping into a twisted, yet oddly enchanting storybook, where every page unravels a new layer of mystery.

And the mechanics! Hold on to your controllers, folks, because Alan Wake 2 doesn’t just rest on its laurels. The innovative, boundary-pushing mechanics from the first installment are back with a vengeance. The Taken, those creepy adversaries from the shadows, have undergone a makeover, becoming even more challenging and spine-chilling. But the real game-changer? The ability to transform locations by manipulating light – it’s genius! Adding and taking away light to alter the environment is a stroke of innovation that keeps the gameplay fresh and engaging.

Alan Wake 2

Now, let me air out my one lingering gripe from the first game – the story. Don’t get me wrong, I love a good psychological, what’s-real-horror story, but it’s like trying to solve a puzzle blindfolded. Alan Wake 2, unfortunately, continues this trend. The narrative is a labyrinth of twists and turns, leaving you at times unsure of what exactly is happening. It’s a double-edged sword; the mystery adds intrigue, but it also deflates the tension a bit. Nonetheless, I’m willing to forgive a convoluted plot for the sheer enjoyment I’m getting from the game.

In the grand scheme of things, Alan Wake 2 is the sequel that surpasses its predecessor in every aspect. It’s the movie that outshines the original, the comic book that takes the story to a whole new level. The small gripes aside, the overall experience is a masterpiece of gaming art.

And that leads to the inevitable question – what does any of this have to do with our usual comic book discussions? Well, here’s the thing – storytelling is an art, whether you’re penning panels or navigating virtual worlds. The Alan Wake Series, with all its quirks, is a testament to the power of weaving a gripping narrative. It’s a reminder that, just like in comics, the heart of a good story transcends the medium.

So, dear creators, keep those pencils sharp, your imaginations boundless, and who knows, maybe the next stroke of genius will come from the glow of your screen. Until then, happy drawing, happy gaming, and may your adventures be as thrilling as Alan Wake 2!

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*I don’t use AI for my artwork. These filler images are just for fun and aren’t meant to represent my art so they have been labeled “AI GENERATED.” I want my blog to be enjoyable for you but I don’t have 2-6 hours to draw each image (this blog is done in my free time). If you’re against AI in art, please direct your criticism elsewhere (maybe someone trying to pass off AI generated images as their art). I am not doing that.

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Comments (1)

I like the way you tie this together at the end: “Storytelling is an art, whether you’re penning panels or navigating virtual worlds.” I would add, “Or writing a blog.” 🙂

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